![]() ![]() ![]() ![]() Packaged together, Spyro, it’s sequel Ripto’s Rage, and Insomniac’s final game in the series Year of the Dragon feel like chapters of a single, evolving game since Spyro himself changes so little over the course of the trilogy. Spyro feels incredible 20 years later, a game that is truly childlike in its giddy willingness to do whatever pops into its developers’ heads with boundless energy and unexpected grace. Sane Trilogy whose modern aesthetic sheen only emphasizes mechanical flaws from the original, Spyro Reignited Trilogy both preserves the original series’ cultural legacy and shines new light on its accomplishments. Unlike remasters like the Crash Bandicoot N. The Spyro Reignited Trilogy is, after all, a remaster and not a remake that would modernize how the game plays along with how it looks. Insomniac Games’ foundational work alongside Michael John and Mark Cerny is beloved years later, but games about jumping through three-dimensional cartoon worlds from the late ‘90s have grown arthritic with age. Playing Spyro the Dragon for the first time as a 36-year-old man, a good two decades after the PlayStation originals released, I wasn’t expecting much. ![]()
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